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Le Sanctuaire des Chevaliers du Temple

Forum de la Guilde Les Chevaliers du Temple sur TERA, Rift, TESO et EQ2
 
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 Après le revamp du LU 13, voici la suite, le LU 24

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2 participants
AuteurMessage
Melanore
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Melanore


Nombre de messages : 4346
Age : 43
Localisation : Liège
Date d'inscription : 13/06/2005

Après le revamp du LU 13, voici la suite, le LU 24 Empty
MessageSujet: Après le revamp du LU 13, voici la suite, le LU 24   Après le revamp du LU 13, voici la suite, le LU 24 Icon_minitimeMar 23 Mai 2006 - 12:09

Voici ce que l'on trouve comme annoncement actuellement en test et pret a débarquer sur nos serveurs en live.

Rien à fair pour stoper la machine, comme d'hab, ils décident, et nous subissons.

Désolé pour les anglophobes, mais cet article est en anglais et les "nerfs" (diminution de la puissance et de l'utilité d'un sort) sont tellement nombreux que ça ne me donne même pas l'envie de le traduire en français.

En tout cas, bien que la communauté francaise sur le forum de Storms soit très "calme" et ne semble pas se douter de ce qui se prépare, les forums US bouillonnent et personne ne veut de ses modifications de gameplay dans les classes, du moins dans l'état actuel des choses.

Here's an up-to-date list of the changes (primarily with control spells) currently on Test (or on shortly), courtesy of Lockeye:

Spells and Combat Arts


- All short knockdowns and many short stuns that were 2s in duration are changed to 1.5s duration.
- All knockdowns and many short stuns that were 3- 4s in duration are changed to 2.5s duration.
- All knockdown effects will not work on epics.
- Adjusted all Root, Stifle, Stun, Mesmerize, and Fear durations to have consistent linear progression in durations with level increase.
- All examine information references to Pacify have been changed to Daze.
- Examine information describing control effects should be generally clearer than before.
- All Mesmerize abilities have their own immunity separate of Stun immunity.
- Spells that summon stationary objects will cause hate towards the caster instead of the object.
- Swarm and Dumbfire pets had their inherent stat bonuses removed from contributing to their damage. This amounts to a 17.5% reduction in their overall damage.

Fighter changes:
- Guardian: Crumble: Reduced damage on melee hit portion of combat art.
- Guardian: Concussion: Increased damage, now reduces casting skills of target instead of power damage.
- Guardian: Guardian Sphere: Intercept no longer assists pets in the group.
- Guardian: Sentinel: Reduced some of the higher level chances at intercepting damage. Can only be used on Priests or Mages.
- Berserker: Stunning Cry: power cost reduced.
- Berserker: Vanquish: is now a 6s Stifle instead of a 6- 7s Stun.
- Paladin: Glorious Strike effect from Glorious Weapon: reduced stun duration to 2.5 seconds.
- Monk: Instill Doubt: changed from a Bruiser to a Brawler ability.
- Bruiser: Intimidate: this combat art line now shares its reuse timer with Instill Doubt.
- Bruiser: Sucker Punch: Knockdown changed to Daze effect.
- Guardian: Entrench: Root component no longer affects Epic targets.
- Guardian: Sentry Watch: Death prevention correctly does no process on the caster, only allies in the group.
- Bruiser: Instill Doubt: Reduced fear duration, reduced power cost. Increased Resistability. Lowered overall break chances.
- Bruiser: Intimidate: Increased Reuse timer to 60 seconds. Increased Resistability. Reduced Mesmerize duration and power cost.

Scout changes:
- Scout: Cheap Shot: slightly reduced power cost. Duration is 4s instead of 6s on standard or weaker opponents.
- Dirge: Lanet's Excruciating Scream: changed into short duration Daze effect that causes disease damage when it expires. The amount of damage was reduced. Reuse time increased to 30s.
- Dirge: Garsin's Funeral March: Recast time increased to 45s from 30s. Overall break chance 30%.
- Troubador: Lullaby: decreased duration, increase reuse timer to 20s.
- Troubador: Bria's Entrancing Sonnet: Now works as a very short term charm.
* Reduced casting time to 2.5s.
* Has use of pet commands except to directly call an attack.
* Duration greatly reduced.
* Removed concentration costs.
* Increased reuse time to 60s.
- Ranger: Thorny Trap: Duration of Root effect is reduced.
- Predator: Surveil ranged lowered to 35 meters from 50 meters.
- Brigand: Blackjack: changed from a 5s Stun to a 6s Hold Direction and Root ability, reduced damage and power cost.
- Brigand: Strangling Throw: Reduced damage slightly.
- Brigand: Double Up: Double Up list auto- adjusts to use abilities appropriate to the Brigand's level.
- Brigand: Fixed issue causing combat art visuals to sometimes be played on the brigand.
- Swashbuckler: Disarming Grin: Increased recast timer to 45s from 30s.
- Swashbuckler: Cold Throw: Small reduction in damage.
- Dirge: Sapping Shot: Recast time increased to 25s. Power drain changed to Root.
- Troubador: Singing Shot: Stifle duration set to 6 seconds.
- Troubador: Swindle Essence: Damage increased.

Priest changes:
- Templar: Prostrate: Reduced casting time to 2.5 seconds, Increased Reuse time to 45s. Reduced power cost.
- Templar: Divine Arbitration: No longer distributes health from dead players in the group.
- Inquisitor: Fearful Conversion: lowered break chance overall to 30% on damage only, expiration effect is a periodic resist update mesmerize instead of root.
- Inquisitor: Imprison: Increased Reuse time to 30s. Break chance occurs on damage only.
- Defiler: Primordial Terror: Recast time increased to 45s from 30s. Overall break chance reduced to 30%.
- Fury: Irritating Swarm: Has changed into a Stifle and Minor Snare. It is now on a 60s reuse timer and 1.5s casting time and shorter duration.
- Fury: Pact of the Cheetah: also dispels hostile root effects.
- Mystic: Phantasmal Spirits: reduced duration of Mesmerize to 5s.
- Templar: Sign of Pacification: Increased reuse time to 30s. Casting time increased to 1.5 seconds. Daze effect does not break early.
- Templar: Smite: Removed Daze effect. Reuse timer lowered to 2.5 seconds. Power cost reduced slightly.
- Inquisitor: Invocation: Removed Stifle Effect, Power cost reduced slightly. 50% to interrupt target.
- Fury: Call of Storms: Each Stormbolt cannot be interrupted and has an increased chance of striking than it did before.
- Warden: Verdurous Journey: removed upgrade information and spell scrolls.

Mage changes:
- Wizard, Warlock, Conjurer, Necromancer: Root Spells:
* Has 15% overall break chance instead of 20%
* Only processes break chances when damage is received, not on any hostile act towards the target.
* Duration reduced.
- Wizard: Tongue Twist: Lowers Hate instead of dealing damage.
- Wizard: Boreal: mesmerize effect on Caster automatically breaks if target's mesmerize breaks early.
- Wizard: Ring of Cold: has 20% chance of breaking when receiving damage.
- Warlock: Interference: Slightly lowers hate with encounter instead of dealing damage.
- Warlock: Gas Cloud: Reduced stun duration to 1.5s. Lowered reuse timer from 15s to 9s.
- Warlock: Dark Siphoning: Reduced casting time to 3s.
- Warlock: Devastation: Removed stun component.
- Warlock: Bony Grasp: has 15% chance of breaking when receiving damage.
- Necromancer: Rat Swarm: Increased reuse time from 45 to 60s. Duration reduced to 45s on upgrades that were set to 60s.
- Necromancer: Ghastly Stench: Increased reuse time from 45 to 60s.
- Necromancer: Scout Pet: Removed DPS autoattack bonus.
- Necromancer: Scout Pet: Reduced Damage on some of their combat arts.
- Necromancer: Scout Pet: Acidity: Increased Reuse Timer to 90s.
- Necromancer: Fighter Pet: Graven Frenzy: slightly reduced damage.
- Necromancer: Aggression: Increased casting skill bonuses granted to pet.
- Necromancer: Fear: Recast time increased to 45s from 30s. Overall break chance reduced to 30%.
- Necromancer: Grasp: Lowered resistability, reduced casting time to 1.5s, increased reuse time to 45s.
- Necromancer: Heal Minion: Casting time reduced to 1 second. Increased overall heal amount and duration reduced to 6 seconds.
- Necromancer: Grisly Defense: Slightly improved reactive heal component.
- Conjurer: Aqueous Stalkers: Increased reuse time from 45 to 60s.
- Conjurer: Roaring Flames: Increased reuse time from 45 to 60s.
- Conjurer: Scout Pet: Removed DPS autoattack bonus.
- Conjurer: Scout Pet: Reduced Damage on some of their combat arts.
- Conjurer: Scout Pet: Galestorm: Increased reuse timer to 90s.
- Conjurer: Fighter Pet: Telluric Pummel: slightly reduced damage.
- Conjurer: Agitate: Reduced Intelligence bonus granted to pet.
- Conjurer: Shattered Ground: Reduced Damage and power cost.
- Conjurer: Elemental Vestment: Reduced Damage. Lowered casting time to 2s from 3s.
- Conjuror: Heal Servant: Increased heal amount and power cost.
- Conjurer: Petrify: Lowered resistability, increased reuse timer to 45s.
- Conjurer: Shattered Terrain: Increased casting time from 2s to 3s, Dazes but does not Stifle.
- Enchanter: Blink: Hate reduction amount grows with level.
- Coercer: Despotic Mind: Casting time reduced to 1.5 seconds. Power cost reduced.
- Coercer: Mind Bend: Restored stun duration to 4 seconds. Casting time reduced to 1.5 seconds. Reuse time increased to 30 seconds.
- Coercer: Terrible Awe and Illusionist: Phantasmal Splendor:
* Resistability increased
* Casting time increased to 2s
* Reuse timer increased to 15s.
* Removed number of targets restriction for PvE.
* Removes target from area effects.
* Mesmerize effect can now affect Epic targets.
- Coercer: Stupefy
* Functions as a medium- long duration target area effect Stun.
* Resistability increased
* Casting time set to 2.5s
* Reuse time is 45s.
* Stun effect can now affect Epic targets.
- Illusionist: Bewilderment:
* Functions as a medium duration target area effect Stun.
* Resistability increased
* Casting time increased to 2s
* Reuse time is 30s.
* Removed number of targets restriction for PvE.
* Stun effect can now affect Epic targets.
- Coercer: Psychic Wail:
* Increased reuse to 45s.
* Stun effect can now affect Epic targets.
- Coercer: Channel: No longer distributes power from dead players in the group. Damage redueced.
- Coercer: Ego Shock: Changed Root into target encounter Daze that always lands. Reuse timer changed to 45s. Damage reduced. Daze effect will affect Epic targets.
- Illusionist: Illusory Allies: Reduced damage and health of summoned illusions.
- Illusionist: Headache: Changed Mez into Daze that always lands. Reuse timer changed to 30s. Damage redueced. Daze effect will affect Epic targets.
- Coercer: Amnesia: Stun effect can now affect Epic targets.
- Coercer: Slumber: Mesmerize effect can now affect Epic targets.
- Coercer: Silence: Stifle effect can now affect Epic targets.
- Coercer: Medusa Gaze: Stun effect can now affect Epic targets.
- Illusionist: Sleep: Mesmerize effect can now affect Epic targets.
- Illusionist: Convincing Regalia: Mesmerize effect can now affect Epic targets.
- Illusionist: Overwhelming Silence: Stifle effect can now affect Epic targets.
- Illusionist: Confusion: Stun effect can now affect Epic targets.

Achievements

- All Achievements that provided increased casting speed with increased rank received a boost.
- Warrior: Wis 2: Belly Smash: Removed additional knockdown effect.
- Predator: Agi 2: Point Blank Shot: Reduced stun duration, Recast time lowered to 45s, damage slightly decreased.
- Bard: Sta 2: Round Bash: Upgrades affect the knockback stun duration. Increased damage.
- Cleric: Sta 2: Hammer Smite: Upgrades affect the knockback stun duration.
- Shaman: Sta 2: Crippling Bash: Upgrades affect the knockback stun duration.
- Summoner: Sta 2: Shockwave: Upgrades affect the knockback stun duration.
- Rogue: Agi 2: Walk the Plank: Added root effect to Hold Direction.
- Brawler: Int 2: Eagle Spin: Added root effect to Hold Direction.
- Bard: Sta 5: Shield Focus: Properly Roots bard in place, and grants knockdown immunity.
- Crusader: Agi 5: Lance: Damage over time effect will now stack with other allies.
- Predator: Int 5: Intoxication: Damage over time effect will now stack with other allies.
- Shaman: Str 2: Leg Bite: Damage over time effect will now stack with other allies.
- Crusader: Str 5: Eidolic Axe: Hate Buff is now hidden.
- Summoner: Wis 5: Animist Bond: Corrected amount of power that is drained from the pet when they receive damage.
- Sorcerer: Sta 5: Manashield: Corrected amount of power that is drained when receiving damage.
- Crusader: Sta 5: Divine Aura: Stoneskin effect works properly.
- Cleric: Sta 5: Divine Aura: Stoneskin effect works properly.
- Rogue: Wis: Abilities that have an empty offhand requirement also check that the primary weapon is not 2- handed.
- Brawler: Int 3: Eagle's Fury: Reduced melee critical chance.
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Teluryan
Langue pendue
Teluryan


Nombre de messages : 1360
Localisation : La region parisienne (expat Breton)
Date d'inscription : 18/10/2005

Après le revamp du LU 13, voici la suite, le LU 24 Empty
MessageSujet: Re: Après le revamp du LU 13, voici la suite, le LU 24   Après le revamp du LU 13, voici la suite, le LU 24 Icon_minitimeMer 24 Mai 2006 - 15:01

Bonjour,

Bon je n'ai pas regardé toutes les classes MAIS :
Il n'y a pas que des trucs négatifs et visiblement c'est pour mieux valoriser leur systeme d'achievement.
Personnellement je ne me mettrais à pleurer que lorsque j'en verrai les effets.
Vu de ma petite cours et avec les classes que je connais il ya encire dégradation mais pas mort d'homme.
De toute facon à force de nerfer ils vont bien finir par avoir le jeu le plus pourris du marché et dégouter leur joueurs les plus fideles.
Au finale beaucoup d'energie de gaspiller pour se tirer une balle dans le pied.
En ce qui me concerne tant que je trouve des gens sympa avec qui mourrir sur EQ2 et tant que je peux soloter je reste.

Et maintenant que nous sommes a 2 doigts d'avoir 2 groupes complet 40+ je vais pas tout larguer.

Aller a tres bientot sur Norrath.

PS : Je suis en congé pendant 5 jours donc à début Juin pour buter du Djinn.
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