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Le Sanctuaire des Chevaliers du Temple

Forum de la Guilde Les Chevaliers du Temple sur TERA, Rift, TESO et EQ2
 
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 Down du serveur - GU#60

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AuteurMessage
Melanore
Rang: Administrateur
Melanore


Nombre de messages : 4346
Age : 43
Localisation : Liège
Date d'inscription : 13/06/2005

Down du serveur - GU#60 Empty
MessageSujet: Down du serveur - GU#60   Down du serveur - GU#60 Icon_minitimeMar 31 Mai 2011 - 17:30

Bonjour à tous,

A l'heure où je vous parle, le serveur Storms est inaccessible, probablement suite au déploiement de la mise à jour 60: Children of War.

Pour vous faire patienter, je vous propose de lire la notre de patch (en anglais) ainsi qu'une série d'articles pour se faire une idée du contenu!

A ce soir,

Mel.

“The Children of War”

The Fortress of Drunder has emptied of Rallos Zek and his armies as they
pass into the Plane of War to prepare for their eventual march on the
Western Wastes. The Demi-Gods, Tallon and Vallon Zek, are subjugated
within its towers, ignorant of Rallos’ grand scheme. Only Sullon Zek,
the Maiden of Rage, is aware of what is to transpire. Trapped within her
own tower, she has taken great risks to seek out worthy and daring
heroes and guide them into the walls of Drunder.

Now it is up to you to grapple the Minions of Zek and battle your way
through events that will gain you amazing allies and set into motion a
war that will end all wars!

Delve into Drunder’s:

Three new Heroic Dungeons - Spire of Rage - Strategist’s Stronghold - Tower of Tactics
Three new x4 Raids - Sullon’s Spire - Tallon’s Stronghold - Vallon’s Tower [Normal and Challenge]
One new x2 Raid - Citadel of V’uul



CRYSTAL CAVERNS: COLLAPSE

A new Heroic zone aimed to be at easy to moderate difficulty.
Ry’gorr Orcs within Eastern Wastes have unearthed a passage leading
to the once thought lost Crystal Caverns. Unfortunately the caverns have
grown unstable and are at threat of fully collapsing at any moment! As
if that weren’t bad enough, Queen Drachnia has found her way up to the
upper tunnels and blames the coldain for the collapsing tunnels. Help
the coldain rescue their brethren trapped within the caves before you
become a permanent fixture among the growing crystals!


PvP UPDATES


Infamy Updates


There will be chat messages with the amount of infamy/fame gained or lost whenever it is gained or lost.
There is no multiplier for difference in rank when killing another
player for infamy. Killing a hunter gives the same amount no matter what
the killer's rank is.
Exiles do not gain fame or infamy. They do not cause loss when
killing others, nor do they take a share of rewards when assisting
others.


PvP Interface Updates

Fame/Infamy bar:
On a PvP server you can now select the "Show Fame" or "Show
Infamy" option on your xp bar to watch your progress up (or down) the
fame/infamy charts. You can see how close you are to getting a rank, or
losing one and watch it go up and down as it progresses!


PvP Reward Updates

There is no more "honorable" or "dishonorable" kills. You no longer
need to wait until your victim is done fighting his monster, or wait for
them to heal up before attacking them for credit. On the same note,
watch your back when adventuring in open zones.
You will get no credit for killing, or assisting in killing players
who con grey or red to you. Nor will you lose infamy if you are only
attacked by red and/or grey conning aggressors. Stick to targets in your
level range for best results.
You will get no credit for killing trial account players, nor will
trial account players cause infamy loss if it is only trial account
players who are the aggressors.
Only untitled players will get added to the recent list, so you can
kill a titled player over and over, until he loses his title then only
once per 30 minutes.
The rewards for a player kill will be shared evenly among all
players who assisted in the kill and all members of all groups those
players belong to. NOTE: This could reduce the individual share to 0 and
will do so quickly when killing untitled targets. Infamy is awarded
based on the rank of the victim, so aim for the highest titled targets
you can find for best results.
If a player dies, and is in PvP combat, the player will lose infamy,
even if the victim dies from falling damage or from an NPC.
Note: Large raids killing a single target will get each person 0
infamy since the split is too small with that many killers. And thus,
1v1 fights will yield the largest amount of infamy.
Status is awarded like before but split amongst everyone participating.
Faction rewards are unchanged.
Players still drop between 40% and 70% of the coin on hand and have a
20% chance of dropping a treasured item (if they have one).


PvP Mechanics Updates


Passive taunts and detaunts will no longer work in PVP Combat.
PVP Potency:
This stat will increase your amount of damage, healing, runes etc while engaged in PVP combat.
Normal Potency will no longer provide a bonus while engaged in PVP combat.
PVP Crit Bonus:
This applies instead of normal crit bonus when using hostile
abilities or attacks on other players or beneficial abilities while in
PVP combat.
PVP Multi Attack:
This is your chance to get multiple autoattacks on a player, or
player pet and does not work on NPCs. Additionally, normal multi attack
will no longer work on players or player pets and only on NPCs.
PVP Spell Multi Attack:
This is your chance to have an attack spell hit a player, or
player pet multiple times and does not affect spells cast on NPCs.
Additionally, normal spell multi attack will no longer work on players
or player pets and only on NPCs.


PvP Mentoring


Mentored players can once again fight back if attacked in PVP.
NOTE: If a player does not have the red outline around his name, he is
likely mentored and you should not attack him.


PvP Language

You can now select what language your character is speaking on a PVP server and a Battleground server.
You can speak common on a PVP server.
On a pvp server you can use /ooc, /shout and /say to communicate
with the other team... assuming you are speaking a language they
understand.
You can now use /say and /shout on a battleground server.


Battlegrounds

A new battleground has been added, “The Frozen Tundra”. It includes a new match type called “Vanquish”.
There is now a battleground lobby (Champion’s Respite)!
In the lobby you can chat, group and/or raid up with other
battleground players across all servers and can queue together for
battlegrounds.
In the lobby you can use the vendors to purchase new battleground gear between matches.
When you would like to return to your home server, just press
the exit button in the upper right while you are in the lobby!
When you complete a match you will be returned to the lobby, to make for shorter zoning times between matches.
A portal to the Champion’s Respite can now be found near the Scions of Discord.
Potency, Critical Bonus, Multi Attack, Spell Multi Attack and
Critical Mitigation will no longer have an effect in Battlegrounds. In
all cases in Battlegrounds the PVP versions of these stats will be used.
You can now queue for more than one battleground game type at a time.
NPCs and PCs on the opposing team in a battleground will have the red outline around their names.
Fixed a bug where the timer would always display 00:00 in a battleground match while it was running.


RATONGA

The Ratonga have mysteriously begun appearing within the city of Qeynos.
This event has been noticed by citizens of Qeynos, and rumors have
begun in Freeport. Some of the citizens have begun to speak of the
incident.

A new tome has appeared in the inventories of the Sages. Interested
readers should seek them out within both Freeport and Qeynos.

GENERAL


Fixed an issue with treasure chests so that the current group
looting method will be used each time you attempt to loot the chest.
Fixed a bug causing items to not correctly sort by price in the broker vendor list.
Fixed a bug where /logwhoraid would fail to write the file if the zone name contained a colon.


USER INTERFACE

Raid tagging icons are now displayed in both the Target and Implied Target windows.
Your group is now notified whenever you change the tag icon or number on another character.
Repeatable quests will no longer be removed from your completed journal if the timer runs out on them.
The Character Window should no longer default to Options for new characters.
Added Flurry to the Melee stats section of the Character Window.
Fixed a few resizing issues with the "Visit Inn Room" window.
Some changes were made to the window arranging mode when you F10:
Window backgrounds will now display at 80% opacity.
Icons on hotkey windows will be visible but locked to allow you to drag the window by clicking anywhere.
You can hold the SHIFT key to enable the dragging of icons on the hotbar.


POPULATION / ZONE PROGRESSION

Heroic NPCs will no longer give experience, quest credit or loot when attacked by a raid of 7 or more players.
NPCs should no longer dance around players when engaged in melee.
The raid debuff spells for Velious can be purchased from the Shady
Swashbuckler in Nektulos forest once the initial granting quest has been
completed in case players lose their debuffs during betrayal.
Velious: When an instance is marked as a hot zone there should be a
much increased chance of getting fabled from the instance.


Butcherblock

The Butcherblock griffin tamers should use the proper racial voice for their greetings.


Darklight Woods

Merchant Iymstra in Darklight Woods will once again sell basic combat arts and spells.


Enchanted Brownie Grotto

The faun elder in the Enchanted Brownie Grotto will now reward you
for as many barrels of root beer as you care to brew up, you are no
longer limited to just one per month.



Fanged Sea


The waves of skeletons and valkyries in the Fanged Sea instance should spawn only once.



Chardok


The grime crawlers in Chardok should drop grime crawler roe after they are a trivial encounter.



Rivervale

You can now fly in Rivervale.



The Djinn Master Prism

The instruments used during the Djinn Master encounter can now be
moved at any time during the fight. They start out being able to be
moved by right clicking them and once placed in a valid location you can
right click to get the move option.


Tombs of Night

Requirements to enter the Tombs of Night instances have been removed.


Estate of Unrest

Players who have outleveled the Estate can now complete the zone without having to mentor.


The False Sepulchre


Evacuating within the zone now correctly returns the player to the entrance of the dungeon.


Great Divide

A new flight master has arrived in the Great Divide to ferry wayward travelers to the mysterious Dragon Ring.


Tower of Frozen Shadow

Improved performance of all repeatable quests required for entrance into Tserrina’s chamber.
Mirror quests should no longer require players to travel to a
different floor from where they acquired the quest to complete.
Players should now be able to update the “Tower of Frozen Shadow”
quest even if they have already started the mirror quest associated with
the update.
All mirror bosses should now drop two pieces of the appearance gear when killed.


Tower of Frozen Shadow: Shadowed Corridors


Spectral Librarian Emiida should now drop a primal velium shard when killed.


Tower of Frozen Shadow: Umbral Halls

Sergeant Schriber should now drop a primal velium shard when killed.
The choir should correctly reset if Dizzina the Lulled’s encounter is not defeated.


Tower of Frozen Shadow: Haunt of Syl’Tor

Tserrina Syl’Tor should now drop two primal velium shards when killed.


Hold of Rime: The Ascent

Players should be able to open and close the fortress doors after
the shard of Veeshan’s claw has been returned to its rightful place.
Revenir en haut Aller en bas
Melanore
Rang: Administrateur
Melanore


Nombre de messages : 4346
Age : 43
Localisation : Liège
Date d'inscription : 13/06/2005

Down du serveur - GU#60 Empty
MessageSujet: Re: Down du serveur - GU#60   Down du serveur - GU#60 Icon_minitimeMar 31 Mai 2011 - 17:31

ABILITIES / ALTERNATE ADVANCEMENT

Assassin

Excessive Bleeding now reduces health by 2% per bleeding ability regardless of the target's strength.


Berserkers

Lost Adrenaline no longer prevents Berserk and no longer cause interrupts.
Adrenal Flow can now be modified by potency.
Rampaging Blow now has a higher chance to hit, cannot be parried, dodged, blocked or riposted.
Bloodlust now also increases agility.
Destructive Rage now grants Multi-Attack Chance instead of DPS. The value has been slightly reduced.
Open Wounds now also triggers additional damage to targets within 5 meters of the berserker every few seconds.


Brawlers

Tag Team should be more reliable with the hate swap.
Mantis Star no longer reduces stamina and now reduces max health by 0.3% at rank one to 3.3% at rank 10.


Brigand

Will to Survive now reduces health by 3% regardless of the target's strength.
Debilitating Strikes no longer reduces stamina and now reduces max health by 0.5% at rank 1 and 2.5% at rank 5.


Cleric

Ally Revivication now affects Immaculate Revival.


Coercer

Enhance: Medusa Gaze now also grants 2% Crit Bonus to Medusa Gaze per rank.
Enhance: Ego Shock now also grants 2% Crit Bonus to Ego Shock per rank.
Enhance: Shockwave now also grants 1% Crit Bonus to Shock Wave per rank.


Crusader

Soulclaim now persists through death.


Conjuror

Enhance: Heal Servant now also grants 1% Crit Bonus to Heal Servant per rank.
Enhance: Crystal Blast now also grants 1% Crit Bonus to Crystal Blast per rank.
Enhance: Ice Storm now also grants 1% Crit Bonus to Ice Storm per rank.
Enhance: Earthquake now also grants 1% Crit Bonus to Earthquake per rank.
Enhance: Shattered Earth now also grants 1% Crit Bonus to Shattered Earth per rank.
Enhance: Petrify now also grants 3% Crit Bonus to Petrify per rank.


Defiler

Curseweaving now increases durations by 10%.
Enhance: Emergency Warding now also grants 5% Crit Bonus to Eidolic Ward and Purulence per rank.
Enhance: Ancestral Avenger now also grants 5% Crit Bonus to Ancestral Avenger per rank.
Enhance: Defile now also grants 1% Crit Bonus to Defiler per rank.
Enhance: Terror Chant now grants a hate position reduction at rank 5.
Abomination no longer reduces stamina and now reduces max health by
0.5% at Apprentice and 1% at Master. With Spirituality, the maximum
health reduction is 1.2%.


Dirge

Cacophony of Blades no longer interrupts.


Enchanter

Enchanted Vigor no longer has a persistent power cost for the Enchanter.
Blink now teleports the caster once again.


Fury

Maddening Swarm now casts faster.
Enhance: Death Swarm now also grants 2% Crit Bonus to Death Swarm per rank.
Enhance: Tempest now also grants 2% Crit Bonus to Tempest per rank.
Enhance: Starnova now also grants 1% Crit Bonus to Starnova per rank.
Enhance: Call of Storms now also grants 2% Crit Bonus to Call of Storms per rank.
Enhance: Feral Tenacity now also grants 5% Crit Bonus to Feral Tenacity per rank.
Enhance: Brambles now grants a hate position reduction at rank 5.


Guardian

Spellscrolls named Shout IIians Call is now correctly Call to Arms.


Illusionist

Focus: Destructive Rampage now increases the damage amount granted to 12.5%, rather than improving duration.
Enhance: Prismatic Chaos now also grants 1% Crit Bonus to Prismatic Shock per rank.
Enhance: Ultraviolet Beam now also grants 1% Crit Bonus to Ultraviolet Beam per rank.


Inquisitor

Enhance: Emergency Reactives now also grants 5% Crit Bonus to Radiance and Evidence of Faith per rank.
Enhance: Redemption now also grants 5% Crit Bonus to Redemption per rank.
Enhance: Disorientation now grants a hate position reduction at rank 5.


Mystic

Deteriorate reduces Agility instead of Stamina.
Deterioration now modifies the Agility and Strength reductions of Deteriorate.
Echoes of the Ancients no longer reduces stamina and now reduces max
health of the target encounter by 1.3% at Apprentice and 2.4% at
Master. With Spirituality and Ancient Demise, Echoes of the Ancients
reduces max health by 3.7%.
Ancient Demise now modifies the maximum health reduction of Echoes of the Ancients.


Necromancer

Lifeburn no longer has an immunity timer.
Enhance: Pandemic now also grants 2% Crit Bonus to Pandemic per rank.
Mortality Mark no longer reduces stamina and now reduces max health by 0.9% at Apprentice and 1.6% at Master.
Enhance: Mortality Mark now modifies the health reduction instead of
the stamina reduction. At rank 5 and Master, Mortality Mark reduces the
target's max health by 2.2%.


Priests

Casting Expertise now also grants Spell Multi-Attack.


Rogue

Change of Engagement now reduces health by 4% regardless of the target's strength.


Shadowknight

Blasphemy now interrupts the target encounter.
Enhance: Siphon Strength will no longer reduce stamina and now reduces max health by 0.3% at rank 1 and 1.3% at rank 5.


Shaman

Spiritfire now persists through death.
Spirituality now improves the effects of max health impairments by 3% per rank.


Sorcerer

Mystical Overflow now persists through death.


Summoner

Pets have new spell visuals.


Swashbuckler

Swashbuckler "Reach" should once again increase melee range.


Templar

Enhance: Divine Smite now also grants 1% Crit Bonus to Divine Smite per rank.
Enhance: Divine Strike now also grants 1% Crit Bonus to Divine Strike per rank.
Enhance: Warring Deities now also grants 2% Crit Bonus to Warring Deities per rank.
Enhance: Blaze of Faith now also grants 1% Crit Bonus to Blaze of Faith per rank.
Enhance: Smite Corruption now also grants 2% Crit Bonus to Smite Corruption per rank.
Enhance: Harmony now grants a hate position reduction at rank 5.


Warden

Willow Wisp now interrupts targets surrounding the Warden.
Enhance: Death Interventions now also grants 2.5% Crit Bonus to Nature's Renewal and Tunare's Watch per rank.
Enhance: Willow Wisp now grants a hate position reduction at rank 5.


Warlock

Focused Casting now grants Spell Double Attack instead of Casting
and Recovery Speeds. The reuse has been increased to 5 minutes.
Enhance: Acid now also grants 2% Crit Bonus to Acid per rank.
Enhance: Encase now also grants 3% Crit Bonus to Encase per rank.
Enhance: Distortion now also grants 1% Crit Bonus to Distortion per rank.
Enhance: Dark Pyre now also grants 1% Crit Bonus to Dark Pyre per rank.


Warrior

Death's Door now displays as detrimental.
Time Warp no longer affects Acceleration Strike.
Executioner's Fury should activate more reliably when the warrior is below 50% health.


Wizard

Manaburn no longer has an immunity timer.
Mana burn will now give an error message and not cast when attempting to cast it on an NPC who is immune to mana burn.
Enhance: Ball of Fire now also grants 1% Crit Bonus to Ball of Fire per rank.
Enhance: Solar Flar now also grants 1% Crit Bonus to Solar Flare per rank.
Enhance: Magma Chamber now also grants 2% Crit Bonus to Magma Chamber per rank.
Enhance: Immolation now also grants 2% Crit Bonus to Immolation per rank.
Enhance: Ice Comet now also grants 1% Crit Bonus to Ice Comet per rank.
Enhance: Glacial Wind now also grants 1% Crit Bonus to Glacial Wind per rank.
Enhance: Cease now also grants 5% Crit Bonus to Cease per rank.

TRADESKILLS

Tradeskill Progression Updates

Since the introduction of quest experience being the major method of
leveling tradeskills and moving away from pristine combines, a gap was
left around level 17. It was found that tradeskill quests propelled you
on your way with plenty to do, but when you got to around level 17 a
gap of no directed content was found. To counter this, level 15
tradeskill writs have been implemented for craftsmen, outfitters, and
scholars. This will give you something to work on until you hit level
20 and continue on the quest progression, and also lets you start
earning status for your guild a little sooner.

Tradeskill Harvesting Updates

While looking at harvesting it was found that it was taking too long
at lower levels which made it an undesirable activity to take part in.
The base harvesting time has been reduced to 3 seconds. To make this
work, the harvesting time reduction of harvesting tools needed to be
lowered. These tools are available at 20, 30, 40, 50, and 70. Their
harvest time reductions have been lowered to .1, .2, .3, .4, and .5
seconds respectively. This means the time to harvest at 20 can be 2.9
seconds down to 2.5 seconds at 70+. Compare this with the old time at
20 which would be 4.5 seconds and down to 2.5 seconds 70+. Half Elf,
Sarnak, Human, Dwarf, and Wood Elf traditions that granted harvesting
time reductions have also been halved.
While harvesting, it was found that leveling up your adventure or
tradeskill level was much faster than gaining skill ups for harvesting.
This would leave you in lower level tiers harvesting until you had
enough skill to move into the next tier. This is because the chance to
gain a skill is based on a ratio of your skill against the skill of the
harvest node. This chance to gain skill has been increased by between
20 and 30% based on your ratio.


Tradeskill General

The Coldain Prayer Shawl will now give a message to the crafter when it triggers.
Tradeskill recipe books sold by the Hua Mein, Kerra Isle, and Quel’ule tradeskill faction merchants are now heirloom.
Level 70-79 tradeskill writs are now available every 2 levels, similar to the level 80+ writs.
Mira in Fina’s Retreat is seeking more assistance from crafters who have helped her before.
A new first time event has been created for the first time you
harvest a harvest node. You will be sent an in game mail from Lian
Augren who will ask you to come visit her son on the Isle of Mara who is
interested in harvesting. The intent is to make sure that harvesters
are aware of the Gathering Obsession questline from the beginning of
their harvesting career rather than finding him later and having to do
backtrack harvesting.
Harvest nodes in Nektulos now respawn faster.
The fishing speed reduction on the Collapsible Fishing Tool is now
1.5 seconds down from 2.5 seconds. Since harvesting speed is 3 seconds
and 1.5 seconds is the new cap it will function like it did previously
where it reduced from 5 seconds to 2.5 seconds.
Woodworker created harvesting tools are now a single tool at each
tier, instead of 5 individual tools. If you have one of those 5 tools
it has been automatically converted into a “Harvest Kit” that affects
every harvesting type. The new Harvest Kit tools will be less that you
have to carry around, and will stack with Tinker made harvesting tools.
These tools also now have a chance to double harvest.
Koros Splinterlimb on the Isle of Mara has gotten in some new stock!
He now sells recipes that were only previously found in The Emerald
Halls. He has also gotten in some new Return to Mara trinkets that
allow players with tradeskill level 20 and higher to use it. A similar
change to recipe merchants is that the Sentinel’s Fate Hua Mein,
Quel’ule, and Kerra merchant “Secrets of” recipes are now flagged
heirloom.




AMENITIES

Guild Hall Collector NPCs now default to being half elfs, rather
than erudites, so they will not always be bald even when changed to
another race.



ITEMS

Seething Hatred should no longer trigger twice on the same spell cast.
Focus: Berserk will now properly apply to the “Berserk” Alternate Advancement.
The Blessed Coldain Prayer Shawl now displays a message in the chat window when the Blessing of Brell activates.
The Font of the Kromzek should no longer float slightly above ground level.

Scepter of the Tundra Scion has had its appearance corrected.
Scepter of the Destructus has had its appearance corrected.
Scepter of the Prime Destructus has had its appearance corrected.
Ry'Gorr Mortis' Beatstick has had its appearance corrected.
The Mechanized Platinum Repository of Reconstruction (repair bot)
now has a cast time of 5 seconds and a cast visual attached to it.

If an item contains equal amounts of +Crushing, Slashing, Piercing
and Ranged skill modifiers, they will now be displayed as +Weapon
Skills.
All armor dropped in Tower of Frozen Shadow has had a yellow adornment slot added.
Hex of Discord will now decrease the health of the target by 1.0%.


Item Adornment Updates

Item tooltips and examine windows have been modified to represent adornments with icons, instead of text.
Item adornment icons have been updated to represent slot colors and adornment types.
Items may now have multiple adornment slots with the same color.
Adornments can be applied by clicking the slot inside the item examine window.
Adornment rewards have been added to over 100 quests on the Golden Path!
Revenir en haut Aller en bas
Melanore
Rang: Administrateur
Melanore


Nombre de messages : 4346
Age : 43
Localisation : Liège
Date d'inscription : 13/06/2005

Down du serveur - GU#60 Empty
MessageSujet: Re: Down du serveur - GU#60   Down du serveur - GU#60 Icon_minitimeMar 31 Mai 2011 - 17:32

QUESTS

Heritage

A new heritage quest has been added! Interested players should
speak with Grand Historian Elrid Wintershade in the library of the
Thurgadin Docks to begin their quest!
The first step of the quest War and Wardrobe now narrows down the zone where the high elf is located.


Signature

The prophecy is coming to pass, and another chapter has opened in
the Fallen Swords signature quest line. Players who have completed the
Fallen Swords: Here, There Be Giants should speak with the Duality in
Thurgadin once again.


Great Divide

The quest “Dimension Retention” should now show the correct locations for the updates on the minimap.


Eastern Wastes

The Stone of Sorrow has been revealing more words! Those that have
completed the quest "Mourning Tree" should return to Bilvee Hummingwing
to be offered the new Heritage Quest “Tangled Roots of Growth”.


Greater Faydark

Learning Faerlie: Nimess in Kelethin has learned common tongue to prevent gating players from earning citizenship.


Orcish Wastes

For the quest “Operation Greenhood” The Glademaster should no longer
gate players from progressing if they have already completed the quest
“Into the Vallon Foundry”.


Enchanted Lands

Deputy Hopple should have quest icons over his head.
Deputy Hopple will no longer remove up to 6 apple muffins upon completion of the quest Fundraiser One: Apples Away.

Timorous Deep

Krymok Quel’Gok should have quest icons over his head.


Sundered Frontier

Reward offerings for the quest Through the Looking Glass should be more class-appropriate.
The quest “Joining Their Ranks” in Sundered Frontier should now offer rewards more appropriate for each class.


Forest Ruins

The default interaction for the object used in the Uncover the
Caches quest should be “Sprinkle Nullification Powder” while the object
is a bush, and “Destroy” while the object is a pile of cogs and gears.


Graveyard

It should no longer be possible to be gated on Zaddar Sullissia’s quests.


Steppes

Added a waypoint ROI for the gather shrumbler hides step of Hides for Brianna.


Halls of Discipline

It should be possible to enter the Halls of Discipline if you are on stage 3 or 4 of the quest Elite Training.


Kunzar Jungle

Completing stage 3 of The Broken Hand will no longer gate Slice Your Way Up the Ladder.


Rivervale

The book-reading steps for the quest Collapse will now update in any zone, not just Rivervale.


Prison of Admiral Grimgadget

For the Save the Pirates quest in the Prison of Admiral Grimgadget
instance, it should no longer be possible to kill Captain Jihannum and
his lackeys until you’re on the third stage of the quest. These NPCs
won’t become combatable until you open the cell door, and it won’t be
possible to open the cell door until you’re on the step to kill
Jihannum.


Antonica

Animator Z’Apha should now drop the item “Trinket: A Miniature Scepter.”


Butcherblock

Tychus Zeksworn will now correctly inform the player that they need
to gain levels if they are too low level to receive his next quest,
instead of reopening the dialogue chain leading to the 1st quest again.
The waypoint region for the rock sample collection step of From the
Field will now encompass only the Quarry, and not Felderham’s Folly.


Sinking Sands

Plumetor Dul’Sadma will now respond properly if you cannot receive her quests.


Smarmy Sprocket

The box punching puzzle in the Smarmy Sprocket instance now works again (for Getting the Smarmy Sprocket Underway!).


Freeport Citizenship

The Freeport Citizenship quest will no longer show “[DEVL] Invalid” on completion.


Timorous Deep

House item Book "Order Book: Blackshield Destroyer Saltspew" is no
longer removed upon completion of the quest "Blackshield Orders".


Darklight Wood

Completion of the quest "Collecting the Spirits" with Madam Victra
no longer interferes with the quest "A More Aggressive Method".


Hold of Rime: The Ascent

Returning the shard of Veeshan’s claw to its rightful place will now
update the quest “The Prison That Kraytoc Built” for all players in the
group who need the update regardless who actually returns the shard.
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Melanore
Rang: Administrateur
Melanore


Nombre de messages : 4346
Age : 43
Localisation : Liège
Date d'inscription : 13/06/2005

Down du serveur - GU#60 Empty
MessageSujet: Re: Down du serveur - GU#60   Down du serveur - GU#60 Icon_minitimeMar 31 Mai 2011 - 17:33

Voici un lien vers différents articles du site EQ2wire qui concernent tous la GU60!

http://eq2wire.com/tag/game-update-60/

Ainsi qu'un autre pour un condensé d'articles sur la GU60 provenant du site ZAM EQ2.

http://eq2.zam.com/wiki/GU60

Voila, y a plus qu'à patienter Smile
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Down du serveur - GU#60 Empty
MessageSujet: Re: Down du serveur - GU#60   Down du serveur - GU#60 Icon_minitime

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