Melanore Rang: Administrateur
Nombre de messages : 4346 Age : 43 Localisation : Liège Date d'inscription : 13/06/2005
| Sujet: Drunder - Un nouveau cauchemard pour les joueurs :) Mer 1 Juin 2011 - 10:01 | |
| Bonjour à tous! Hier, histoire de rire un peu, nous avons franchi les portes de la première instance de Drunder! Nous avons vite compris que nous n'étions pas (encore) à la hauteur du challenge, et je viens de trouver une bonne explication, ainsi qu'une méthode pour prétendre réussir la zone. Voici les informations apparues sur le site EQ2wire, en provenance des réponses des développeurs sur le forum officiel Comme on s'en doute, Drunder est un cran au dessus du reste, et il faut avoir purger le contenu précédent avoir d'y mettre les pieds Voilà qui devrait motiver les troupes à relever des défis! Drunder and Critical Mitigation
The Shadow Odyssey introduced Critical Mitigation, a stat needed by players to survive the heavy hits of raid bosses and enemies. Sentinel’s Fate upped the numbers, but it was Destiny of Velious which brought Critical Mitigation to all group zones and even overland solo content.
The 3 new Drunder dungeons, new Citadel of V’uul x2 raid, and 3 new Drunder raid zones are no exception and set alarming new standards for the amount of Critical Mitigation needed even to do heroic content.
Adding to the concern is that while mobs can be examined to see their Crit Bonus buff, this number has been traditionally 30-50% lower than the amount of Critical Mitigation actually needed to survive their attacks. Kander and Gninja respond to player concerns and indicate that the number displayed when inpecting mobs will be adjusted to show the real Crit Bonus amount that players will need to gear up for.
Note that the high Critical Mitigation needs of Drunder are hardly a surprise as there was a lengthy thread on the Testing forums. Now that the Drunder zones are live, the discussion is playing out in two threads on the EQ2 forums.
From Gninja:
You are able to progress within Drunder with the end Kael [Drakkel] gear if properly adorned and everything. You do not NEED raid gear to do anything in there although I imagine it would make things easier.
As far as what gear you should have before attempting Drunder, from Gninja:
As far as what gear you should use to get enough crit mit/crit the Ry’gorr armor + Temple of Zek [breastplate] with crit mit adorns will get your crit mit high enough to enter Drunder.
You might need to use the crit mit [adornments] exclusively at first till you get a few upgrades then you can start switching them out for DPS (ma, etc) adorns as you upgrade. Survivability should be what you start with then branch out from there.
As for how much Critical Mitigation players need to run Drunder, from Kander:
The new heroic stuff starts at 140 and ends at 160.
Players quickly pointed out that these numbers do not include the 30-50% innate crit bonus that many mobs seem to have. Kander responded:
NPC’s use the same crit bonus multipliers as the corresponding player classes. A bruiser mob has 50% crit bonus on melee while a wizard mob has a 50% crit bonus spells. The base is 30%. The number we post on the buff packages is their additional value. This is a guideline to get their crit damage to normal levels. If you want to completely negate crit bonus you will need 30% to 50% more than the buff reads.
and later Kander said:
So after discussing this, we are going to make changes to all the heroic content so that the number displayed for Crit Bonus will take into consideration the 30% natural bonus.
So 140 Crit Bonus displayed will be 110 addtional + 30%. | |
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Teluryan Langue pendue
Nombre de messages : 1360 Localisation : La region parisienne (expat Breton) Date d'inscription : 18/10/2005
| Sujet: Re: Drunder - Un nouveau cauchemard pour les joueurs :) Lun 6 Juin 2011 - 11:18 | |
| Apres une courte expédition dans la zone, je peux vous dire que ca claque et pas qu'un peu. Faut un max de DPS sans compter qu'effectivement si vous n'avez pas 150% de crit mitigation, pas la peine d'y mettre les pieds. Quant aux chances critique, si vous ne voulez pas dormir dans la zone, je vous suggere fortement de passer la barre des 220% rapidement. Va falloir farmer de l'instance. Par contre, la zone de cristal caverne drop du bon equipement et la zone n'est pas dure SAUF le dernier boss qui demande un tantinet de DPS et de cure. Prevoyez quelques popos cure élémental et toxique ca peut aider le soigneur qui en a deja plein les bras. Aller à ce soir | |
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