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 Everquest 2 - Chains of Eternity

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Melanore
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MessageSujet: Everquest 2 - Chains of Eternity   Jeu 6 Sep 2012 - 23:58

Bonsoir tout le monde,

SOE dévoile enfin quelques détails sur la prochaine extension d'EQ2: Chains of Eternity!

La date de sortie n'est pas encore fixée mais devrait se situer dans le courant du mois de novembre.

Dommage, le 13 novembre, c'est Storm Legion de Rift qui sort également ... De quoi relancer les espoirs de multi-jeux, ou pas ...

Cette fois, on est face à quelque chose de sérieux, rien avoir avec Age of Discovery en terme de contenu.

Features:


  • Prestige Abilities – Each subclass will get access to new Prestige Abilities!


  • Prestige Tradeskills – Your crafting will shine like never before with Prestige Tradeskills.


  • Organic Adornments – New adornments that gain experience with you and grow in power.


  • Guild Level Cap Raised to 95.


  • Adventure to Level 95.


  • Tradeskill to Level 95.

New Content:


  • Obol Plains – Discover the realm of Ethernere and
    the mysterious Obol Plains where an imbalance in the realm of the
    afterlife is apparent in all the surroundings and its inhabitants.


  • The Eidolon Jungle – Every area of Norrath has its
    own home in Ethernere. Adventure through the amazing, transformed lands
    of the Feerrott as it exists in the afterlife.


  • 9 New Instanced Dungeons – All new dungeons with unique, exciting encounters…and loot!


  • All New Quest Lines – Experience the story of this unique realm in any play style you choose. There is plenty for everyone!

First Screenshots




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MessageSujet: Re: Everquest 2 - Chains of Eternity   Ven 7 Sep 2012 - 0:02

From Holly “Windstalker” Longdale on the EQ2 Forums:

Greetings Norrath!

The time has come! We are very proud to announce our next expansion, EverQuest II: Chains of Eternity!

The team is hard at work developing our ninth - yes, our ninth -
expansion and implementing the finer details, several of which I will
go into here. When the expansion launches, Norrathians will pass into
Ethernere, the realm of the afterlife, where all spirits pass after
death on their way to their final resting place.

Recently, something has gone horribly wrong in Ethernere and it is
bleeding through in the mortal plane. Over the summer months, evidence
of ripples between the realms was in evidence as items with ethereal
energy appeared upon the dead. As the tears between the realms widen,
it will be up to the heroes of Norrath to save the immortal and mortal
realms from collapse!

The adventures in this expansion will be great ones! The team is
spending a lot of time ensuring that you experience the story, rather
than merely read it, so I won’t give it all away in this letter. As
for features and details, we’ve got a lot to crow about. We hope
players enjoy it as much as we’ve enjoyed weaving it together.

Cross Over to More Content

In two re-imagined Ethernere overlands inspired by Feerrott and
Loping Plains, players will find a region in chaos. The natural ebb
and flow of spirits passing through the Ethernere to each spirit’s
final resting place is corrupted and on the edge of destruction,
threatening every mortal’s life and afterlife. Through the trials of
nine new instanced dungeons, players will attempt to mend the end of all
things. Prelude content and dungeons give insights into the threat
from the other side while telling all new stories - including advancing
the story behind the Ages End Prophecy. Players meet new creatures
from the beyond and face a whole host of new challenges.


Lots of Quests!

In this expansion, the signature, or main, storyline quest will be
available to everyone no matter how they play the game. Every player
tough enough to access the expansion content will have the opportunity
to see how the story ends, and raiding guilds will have opportunities
to take part in special events that support the story. Even when the
main quest line completes, players gain access to benefits as a result
of their heroic acts and get rewards for replaying content.

Adventure and Tradeskill Levels Increased to 95

We are adding three more levels onto the cap which gives us a lot of
opportunity to create new spells, recipes, and Prestige Abilities, our
next feature…

Prestige Abilities

Each subclass will get access to new Prestige Abilities. Our
engineering and design teams are hard at work creating new abilities
that will set a new bar for players and for creating events. The new
abilities give players more tools to tinker with in combat, and
designers too.

Tradeskill Prestige Abilities

We have started implementing Tradeskill Prestige abilities too.
These allow our tradeskill classes the ability to become specialists in
their chosen craft in a variety of ways. We’re still creating these and
excited about the opportunities that will open up for our
tradeskillers!

Guild Level to 95

To provide new benefits, we wanted to increase our Guild Levels . We
will speak more to that when we are further along with the
implementation.

Organic Adornments

We have a new adornment type in development! These Organic
Adornments, as the name suggests, will gain experience with the player
and grow more powerful as a result. There will be many to choose from
so players can focus on how they want to increase the power of their
characters.

Loot and more loot

Of course, there are going to be plenty of items in the expansion
for players to discover. This is a very strong content expansion with
lots to do and find. We heard our players ask for fewer features and
more content that builds on the core game so we’re doing just that.

Extra content

At the same time as we’re focusing on the expansion, we are still
offering live content prior to the expansion. We are releasing the
first areas of Sleeper’s Tomb in mid-September which we refer to as the “Prelude.” This advances the world story as players find entry into the tomb.

We have another event that we’re keeping under wraps that releases
closer to the expansion and then, of course, there’s “Chains of
Eternity” itself releasing in November. We’re even releasing
additional free content at the same time that the expansion launches.
Players will discover that avatars are once again making an appearance
in Norrath. These avatars are different from those who appeared in the
past.

All in the all, the team is driving hard to bring the players
awesome content — time and time again. I’m among a team of
perfectionist gamers making a game for gamers. It’s been incredible to
see them work tirelessly for excellence and everyone’s entertainment.
Hard not to be romantic about gaming…

There’s more to come in the details, of course, but we have been
bursting at the seams to tell you what we can…and now we have.

We invite you to come on this crazy ride with us. We really think you’ll love it!
Update From Windstalker:

P.S. We will be adding window recipes for tradeskillers
with the expansion, as well as others…thought I’d mention it given the
recent marketplace release.

_________________

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Inston
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MessageSujet: Re: Everquest 2 - Chains of Eternity   Ven 7 Sep 2012 - 11:02

ouai, je demande a voir. parce que je n 'ai aucune confiance dans SoE et encore moins dans la playa ...
De plus comme tu le dis, y a storm legion.

Pour ma part je ne compte pas faire du multi jeu, pour le moment c'est Rift jusqu'a ce que je passe a autre chose d'ici quelques années/ mois / jour / heure en fonction de mon plaisir a jouer.

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Lortan
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Date d'inscription : 09/06/2008

MessageSujet: Re: Everquest 2 - Chains of Eternity   Mar 30 Oct 2012 - 12:56

Avec playa. ça donne pas envie de remettre les pieds sur eq2, même si l'extension est génial.

Le multi-jeux c'est pas simple hihi

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Iloenk
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MessageSujet: Re: Everquest 2 - Chains of Eternity   Mar 30 Oct 2012 - 16:28

Mais si faut revenir sur EQ2 que je vienne vous embêter un peu quand même Twisted Evil Twisted Evil

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