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Le Sanctuaire des Chevaliers du Temple

Forum de la Guilde Les Chevaliers du Temple sur TERA, Rift, TESO et EQ2
 
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 vigilante 3 (level 90+)

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Darkaam
Hassiele
6 participants
AuteurMessage
Hassiele
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Hassiele


Nombre de messages : 1129
Age : 38
Localisation : Glace Eternelle
Date d'inscription : 09/08/2009

vigilante 3 (level 90+) Empty
MessageSujet: vigilante 3 (level 90+)   vigilante 3 (level 90+) Icon_minitimeMar 7 Sep 2010 - 0:04

coucou

suite au succes des 2 autres instances je propose de faire la derniere instance pour valider l'acces au raid Very Happy

attention ames sensible s'abstenir Very Happy il va y avoir du sang

donc départ le samedi 11 septembre à 21h

A VOS UP

1 - Hassiele
2 - Tenndra
3 - Darkaam
4 - Chantdusoir
5 - Jadzian
6 - Enorold
-------------
7 - le rat


Dernière édition par Hassiele le Ven 10 Sep 2010 - 10:21, édité 1 fois
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Darkaam
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Darkaam


Nombre de messages : 591
Age : 48
Date d'inscription : 19/03/2006

vigilante 3 (level 90+) Empty
MessageSujet: Re: vigilante 3 (level 90+)   vigilante 3 (level 90+) Icon_minitimeMar 7 Sep 2010 - 13:06

Tenny et moi meme up : )

Darkaam.
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Jardinne
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Jardinne


Nombre de messages : 1129
Age : 61
Date d'inscription : 25/04/2008

vigilante 3 (level 90+) Empty
MessageSujet: Re: vigilante 3 (level 90+)   vigilante 3 (level 90+) Icon_minitimeMar 7 Sep 2010 - 17:58

present
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Jadzian
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Jadzian


Nombre de messages : 325
Date d'inscription : 05/07/2008

vigilante 3 (level 90+) Empty
MessageSujet: Re: vigilante 3 (level 90+)   vigilante 3 (level 90+) Icon_minitimeMar 7 Sep 2010 - 19:04

Jadzy up:)
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Enorod
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Enorod


Nombre de messages : 970
Date d'inscription : 22/07/2008

vigilante 3 (level 90+) Empty
MessageSujet: Re: vigilante 3 (level 90+)   vigilante 3 (level 90+) Icon_minitimeMer 8 Sep 2010 - 18:50

up Very Happy mais n'hesite pas a me squizzer selon la config du groupe qu'il faut Very Happy
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Teluryan
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Teluryan


Nombre de messages : 1360
Localisation : La region parisienne (expat Breton)
Date d'inscription : 18/10/2005

vigilante 3 (level 90+) Empty
MessageSujet: Re: vigilante 3 (level 90+)   vigilante 3 (level 90+) Icon_minitimeJeu 9 Sep 2010 - 9:41

Eh bien vous etes 6 et une tres bonne config à mon avis.
Allez y comme ca.

Je prendrai le train suivant Smile
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Darkaam
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Darkaam


Nombre de messages : 591
Age : 48
Date d'inscription : 19/03/2006

vigilante 3 (level 90+) Empty
MessageSujet: Re: vigilante 3 (level 90+)   vigilante 3 (level 90+) Icon_minitimeDim 12 Sep 2010 - 12:13

Bon Marus Xand donne encore quelques difficultés, mais après avoir étudié quelques vidéo sur internet je constate que :

Les caster à distance sont beaucoup plus avancé que nous l'étions
Les DPS sont au CaC.

un petit lien pour exemple :

https://www.youtube.com/watch?v=nDWGcNtdVXA

En conclusion, sur beaucoup de site je lis qu'il faut se contenter de tuer les add mago et d'ensuite le burn le plus vite possible. Il semblerait aussi que se soit les dps qui soit TP en priorité, d'ou l'avantage d etre au CAC pour un dps, ce qui laisse le champs libre pour les autres. Enfin, apparement le facteur chance est prédominant à un seul soigneur dû au DoT sur healer.


"The porting seems directly related to dps though, if you do too little you get ported more.

I have only two irritations about this fight.

1) trauma can not be selfed cured, it can be put on you when ported, and its usually fatal when it happens.

2) the curse target lock again can't be self cured by healer, making anyone getting above trauma while running back from a port impossible.

In the end, it felt like a 'luck' factor doing the zone with a single healer.

As with 99% of this game, the encounter gets incredibly trivial the more dps you pile on it."


" POSITIONING:
When his script runs, it starts with him teleporting from wherever you are to the area just to the west of the carpet and south of the eastern stairwell. He will remain there for several seconds, then teleport to the same relative position by the western stairwell, and then will finally come to rest at the northern end of the "room". It is best to fight him in this location.

At this point, he will emote and dare you to cross a line. The 'line' he refers to is landmarked by the end of the red carpet and the two southernmost pillars. This line represents the point at which you are subject to his ranged attacks.


ADDS:
When he finally comes to rest on the northern end of the room, several animated weapons spawn on the stage and make their way to you. Their names are "mage of war" and "minion of war". The minions do less than 400 dps and can therefore be largely ignored, but the mages of war are responsible for providing Marus with an immunity to damage. Marus is rooted at his position at this time.

During the time when these adds are present, anyone who is south of the aforementioned "line" is subject to his ranged attacks at which point he "picks up" one of the adds and throws it at you, hitting you for an average of 15,000 piercing damage. (Unable to determine if this is Tallon's Barb of Tallon's Order, but the end result is the same)

If, at any time, all of the adds are eliminated, he will start his teleporting script again by porting back up to his spawn point, to the east, to the west, then finally to the north and the adds will spawn again and you will repeat the process of burning the mages of war. For this reason, it may be beneficial to keep one of the adds mezzed or rooted in order to keep his teleporting script from restarting.


DAMAGE IMMUNITY:
Burning down all the mages of war will cause his immunity to wane and make him vulnerable. It was not clear whether he became vulnerable due to the death of one particular mage of war, all mages of war, or one or more mages of war falling below a certain percentage of health, but it was very clear that they are directly related to his immunity.


ATTACKS:
Marus Xand has a 0% crit chance.

His melee attacks was exclusively slashing, with a moderate percentage of double attack and flurry attacks, and accounted for over 70% of his total dps every time this fight has been parsed. He also has a periodic and untimed slashing AOE that hit people in the party from 4,000 to 10,000 damage.

His non-melee attacks consisted of a disease-based that was easily resistable with a resistance of 5,000 or more, and a very frequent magic-based attack that never hit for more than 1,500.

Randomly, a member of the group will be hit with a curse that is simply a target lock on Marus Xand and is not self-curable by a healer. This leaves the solo-healer limited to healing whoever Marus is targeting (which tends to bounce quite a bit) and whoever is in range of their group heals or wards."

Par contre je n'arrive pas a identifier ce qui te tuait en systématique Hassiele ? Etait ce l'AOE ?

Darkaam.
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Darkaam
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Darkaam


Nombre de messages : 591
Age : 48
Date d'inscription : 19/03/2006

vigilante 3 (level 90+) Empty
MessageSujet: Re: vigilante 3 (level 90+)   vigilante 3 (level 90+) Icon_minitimeDim 12 Sep 2010 - 21:29

Veni, vidi, vici !

Darkaam.
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MessageSujet: Re: vigilante 3 (level 90+)   vigilante 3 (level 90+) Icon_minitime

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